The entirety of Bananza's terrain is made out of voxels, which Motokura claimed was the first factor distinguishing it from Odyssey.[27] Takahashi explained making stages from voxels as a great deal more effortless than polygonal modeling, as builders could "freely Mix voxels and supplies to make terrain and afterwards https://gunnerimruw.ssnblog.com/35404448/the-basic-principles-of-donkey-kong-bananza